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Natalya Statsenko
Natalya Statsenko
3D Environment & Foliage Artist | Open to opportunities
Sochi, Russia

Summary

3D Artist specializing in stylized props, nature, and cozy environments — blending technical skills with a love for storytelling through 3D art. Experienced in full-cycle asset production for games, including modeling, sculpting, texturing, and engine integration.

Skills

Environment Design3D ModelingDigital SculptingTexturingVFXRigging & AnimationGame Engine IntegrationVegetation Creation

Software proficiency

Blender
Blender
Photoshop
Photoshop
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
SpeedTree
SpeedTree
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity

Experience

  • 3D Artist at Guli Games
    June 2025 - Present

    - Selected and analyzed references for game asset development.

    - Generated concepts using AI tools (ChatGPT, Sora, Leonardo AI, Gemini).

    - Created 3D models in line with the game’s art style and technical requirements.

    - Imported models into Unity3D, set up materials, and optimized assets for the game engine.

    - Developed animations for game objects.

    - Created and configured visual effects (Unity Particle System).

    - Collaborated with developers, artists, and game designers to ensure the project’s visual consistency.

  • 3D Artist at BrightLeaf Games
    August 2023 - December 2024

    - Selected and analyzed references for 3D model creation.

    - Created 3D models for props, environments, and characters in a casual style, adhering to the game's aesthetic.

    - Refined and optimized existing models for efficient performance in the game engine.

    - Imported models into Unity3D, set up materials, and ensured correct display in-game.

    - Collaborated with developers, artists, and game designers to achieve visual consistency.

    - Participated in asset testing within gameplay to improve content quality.

  • QA Engineer at Ants Games
    September 2022 - March 2023

    - Conducted manual testing of a mobile project, ensuring stable game performance across various devices and platforms.

    - Developed and maintained test documentation, including checklists, test cases, and test reports.

    - Managed the full bug lifecycle: identification, documentation in bug-tracking systems, tracking fixes, and regression testing.

    - Collaborated with development, art, and game design teams.