3D Artist specializing in stylized props, nature, and cozy environments — blending technical skills with a love for storytelling through 3D art. Experienced in full-cycle asset production for games, including modeling, sculpting, texturing, and engine integration.
- Selected and analyzed references for game asset development.
- Generated concepts using AI tools (ChatGPT, Sora, Leonardo AI, Gemini).
- Created 3D models in line with the game’s art style and technical requirements.
- Imported models into Unity3D, set up materials, and optimized assets for the game engine.
- Developed animations for game objects.
- Created and configured visual effects (Unity Particle System).
- Collaborated with developers, artists, and game designers to ensure the project’s visual consistency.
- Selected and analyzed references for 3D model creation.
- Created 3D models for props, environments, and characters in a casual style, adhering to the game's aesthetic.
- Refined and optimized existing models for efficient performance in the game engine.
- Imported models into Unity3D, set up materials, and ensured correct display in-game.
- Collaborated with developers, artists, and game designers to achieve visual consistency.
- Participated in asset testing within gameplay to improve content quality.
- Conducted manual testing of a mobile project, ensuring stable game performance across various devices and platforms.
- Developed and maintained test documentation, including checklists, test cases, and test reports.
- Managed the full bug lifecycle: identification, documentation in bug-tracking systems, tracking fixes, and regression testing.
- Collaborated with development, art, and game design teams.